![]() ![]() Absurdly Sharp Blade: Raiden's cut-anything sword returns.Tropes used in Metal Gear Rising: Revengeance include: This also changed with the switch to Platinum Games, now taking place 9 years after Metal Gear Solid 4 and having a less dark and gritty tone. The story was initially intended to act as an interquel, taking place between Metal Gear Solid 2: Sons of Liberty and Metal Gear Solid 4 and explaining what happened to Raiden during this time. However, this build was cancelled several months after being shown at E3 2010 due to a difficulties achieving a balance between the old and new gameplay concepts, and the project was handed over to Platinum in early 2011. It originally intended to strike a balance between the series' trademark stealth action and a new combat system based around being able to cut almost everything in the game. The game started life some time after Metal Gear Solid 4 went gold, as a Kojima Productions title known as Metal Gear Solid: Rising, handled mostly by the younger staffers entrusted by Kojima himself. The game is an action-adventure title in the vein of titles such as Devil May Cry, heavily divergent from the franchises' stealthy roots, and focuses on Raiden's acrobatic swordplay, placing particular emphasis on cutting things apart. The game is scheduled to be released for the Xbox 360 and Play Station 3 making it the first multiplatform Metal Gear title since Metal Gear Solid 2: Sons of Liberty: Substance. Metal Gear Rising: Revengeance is a 2013 spin-off of the Metal Gear series starring a cybernetic Raiden (similar to his Metal Gear Solid 4: Guns of the Patriots appearance), and is being developed by Platinum Games ( Bayonetta, Vanquish) & overseen by Kojima Productions.
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